Edward Jones

Software and Games Developer

Idle Farmyard Team of 2

Idle Farmyard is a mobile game released on iOS and Android. It was built in Unity Engine, using our own custom 3D assets and systems over the course of 18 months. My contributions included programming, 3D art, sound design, and UI / UX design.
  • Released on iOS and Android
  • Custom Models
  • Prestige System
View Website

Multiplayer Sandbox Solo

Multiplayer Sandbox is a 12 player open world experience. Photon PUN was used as the framework for networking, and AWS for server hosting. This project was not indended for commercial release.
  • Hosted on AWS
  • Multiple Vehicles
  • Large Open-World

World Border Tool Solo

World Border Tool is a Unity development tool. The tool procedurally generates a world border object, the appearance of which is dictated by a custom shader. The developer has access to a custom editor where the developer can adjust various aspects of the border, such as height, width, and radius.
View GitHub Repository

Multiplayer Mining RPG Solo

For this project I created a multiplayer world where players can trade, mine, upgrade and sell tools, craft, manage resources, and explore.

Portal PS1 Solo

For this project I replicated the first level in Portal in the style of a PS1 game.

Zombies PS1 Solo

For this project I replicated CoD Zombies Nacht der Untoten in the style of a PS1 game.